//It is not necessary to have CS compiler to build this self-test in WIN10. //Find MSBuild.exe in C:\Windows\Microsoft.NET\Framework64\v4.0.30319 or other version of your framework //Make ASCII file with extension *.csproj and copy/paste following fragment: // // // // // // // // //File name "Program.cs" is this code //Using DOS prompt navigate to folder with MSBuild.exe and execute command: //MSBuild C:\YourFolder\YourProjectFile.csproj //model is found in https://www.math.colostate.edu/~gerhard/MATH331/ch6.pdf using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace NL { class Cholesky { //main method for Cholesky decomposition. //input n size of matrix //input/output a Symmetric positive def. matrix //output p vector of resulting diag of a //author: //Converted to c# by Andrew Polar private bool choldc1(int n, double[,] a, double[] p) { int i, j, k; double sum; for (i = 0; i < n; i++) { for (j = i; j < n; j++) { sum = a[i, j]; for (k = i - 1; k >= 0; k--) { sum -= a[i, k] * a[j, k]; } if (i == j) { if (sum <= 0) { Console.WriteLine("Matrix is not positive definite!"); return false; } p[i] = Math.Sqrt(sum); } else { a[j, i] = sum / p[i]; } } } return true; } private bool choldc(int n, double[,] A, double[,] a) { int i, j; double[] p = new double[n]; for (i = 0; i < n; i++) for (j = 0; j < n; j++) a[i, j] = A[i, j]; if (!choldc1(n, a, p)) { return false; } for (i = 0; i < n; i++) { a[i, i] = p[i]; for (j = i + 1; j < n; j++) { a[i, j] = 0; } } p = null; return true; } /////////////////////////////////////////////////////////////////// //solution for M * x = y //M must be positive definite public bool CholeskySolution(double[,] M, double[] x, double[] y, int size) { //regularization //double trace = 0.0; //for (int i = 0; i < size; ++i) //{ // trace += M[i, i]; //} //trace /= size; //trace *= 0.001; //for (int i = 0; i < size; ++i) //{ // M[i, i] += trace; //} //end regularization double[,] T = new double[size, size]; //find lower triangular if (!choldc(size, M, T)) { return false; } //make is symmetric for (int i = 0; i < size; ++i) for (int j = i + 1; j < size; ++j) T[i, j] = T[j, i]; double[] v = new double[size]; //solve lower triangular for (int i = 0; i < size; ++i) { double sum = 0.0; for (int j = 0; j < i; ++j) { sum += T[i, j] * v[j]; } v[i] = (y[i] - sum) / T[i, i]; } //solve upper triangular for (int i = size - 1; i >= 0; --i) { double sum = 0.0; for (int j = size - 1; j > i; --j) { sum += T[i, j] * x[j]; } x[i] = (v[i] - sum) / T[i, i]; } v = null; T = null; return true; } public void SelfTest() { const int size = 10; double[,] H = new double[size, size]; for (int i = 0; i < size; ++i) { for (int j = 0; j < size; ++j) { H[i, j] = 1.0 / (double)(i + j + 1); } } double[] x = new double[size]; double[] y = new double[size]; for (int i = 0; i < size; ++i) { x[i] = (double)(i + 1); y[i] = 0.0; } for (int i = 0; i < size; ++i) { for (int j = 0; j < size; ++j) { y[i] += H[i, j] * x[j]; } } for (int i = 0; i < size; ++i) { x[i] = 0.0; } Cholesky ch = new Cholesky(); if (ch.CholeskySolution(H, x, y, size)) { for (int i = 0; i < size; ++i) { Console.WriteLine(x[i]); } } else { Console.WriteLine("fatal: failed to obtain cholesky solution"); Environment.Exit(1); } } } class Program { static int N = 100000; static double[] x = new double[N]; static double[] y = new double[N]; static int[] X = new int[N]; static int[] Y = new int[N]; static int Size = 100; static int nt = 6; static double[,] U = new double[Size, nt]; static double[] z = new double[nt]; private static int[,] map = new int[Size, nt]; static double G1 = 0.7; static double C1 = 0.5; static double D1 = 0.5; static double G2 = 0.2; static double C2 = 2.0; static double D2 = 0.1; static double noise_suppression = 0.1; static int map_size = 10; static int number_of_steps = 10; static void GenerateX() { Random rnd = new Random(); for (int i = 0; i < N; ++i) { x[i] = rnd.Next() % 30; } for (int cnt = 0; cnt < 2; ++cnt) { for (int i = 0; i < N - 1; ++i) { x[i] = (x[i] + x[i + 1]) / 2.0; } } } static void GenerateY() { y[0] = 0.5; y[1] = 0.5; double fprev = 0.5; double rprev = 0.5; for (int i = 2; i < N; ++i) { double f = (1.0 - G1) * fprev + C1 * fprev * rprev - D1 * fprev * fprev + 0.5 * x[i - 1] / (40 - x[i - 2]); double r = (1.0 + G2) * rprev - C2 * fprev * rprev - D2 * rprev * rprev + 0.1 * Math.Exp(-x[i - 2] / 7.0); fprev = f; rprev = r; y[i] = f; } } static void NormalizeSignals() { double maxx = x.Max(); double minx = x.Min(); double maxy = y.Max(); double miny = y.Min(); for (int i = 0; i < N; ++i) { X[i] = (int)((x[i] - minx) / (maxx - minx) * 100.0); Y[i] = (int)((y[i] - miny) / (maxy - miny) * 100.0); if (X[i] < 0) X[i] = 0; if (X[i] > 99) X[i] = 99; if (Y[i] < 0) Y[i] = 0; if (Y[i] > 99) Y[i] = 99; } } static void AddErrors(int percent) { Thread.Sleep(200); Random rnd = new Random(); for (int i = 0; i < N; ++i) { int err = 0; int random = rnd.Next() % 100; if (random < 33) err = -percent; if (random > 66) err = percent; X[i] += err; if (X[i] < 0) X[i] = 0; if (X[i] > 99) X[i] = 99; err = 0; random = rnd.Next() % 100; if (random < 33) err = -percent; if (random > 66) err = percent; Y[i] += err; if (Y[i] < 0) Y[i] = 0; if (Y[i] > 99) Y[i] = 99; } } static void ShowSignals() { for (int i = 0; i < N; ++i) { Console.WriteLine("{0}, {1}", X[i], Y[i]); } } static void ShowOperator() { Console.WriteLine(); for (int i = 0; i < Size; ++i) { for (int j = 0; j < nt-1; ++j) { Console.Write("{0:0.000}, ", U[i, j]); } Console.Write("{0:0.000} ", U[i, nt-1]); Console.WriteLine(); } } static void MakeGridIdentification() { Console.WriteLine("Regular grid identification, size {0}", Size * nt); //Initialization of operator for (int i = 0; i < Size; ++i) { for (int j = 0; j < nt; ++j) { U[i, j] = 0.0; } } //Identification loop double diff = 0.0; double value = 0.0; double processDiff = 0.0; for (int step = 0; step < number_of_steps; ++step) { diff = 0.0; value = 0.0; processDiff = 0.0; for (int i = nt; i < N - N / 4; ++i) { double delta = Y[i] - (U[X[i - 1], 0] + U[X[i - 2], 1] + U[X[i - 3], 2] + U[Y[i - 1], 3] + U[Y[i - 2], 4] + U[Y[i - 3], 5]); diff = delta; delta /= nt; delta *= noise_suppression; U[X[i - 1], 0] += delta; U[X[i - 2], 1] += delta; U[X[i - 3], 2] += delta; U[Y[i - 1], 3] += delta; U[Y[i - 2], 4] += delta; U[Y[i - 3], 5] += delta; processDiff += Math.Abs(diff); value += Math.Abs(Y[i]); } Console.WriteLine("Accuracy (self) {0}", processDiff / value); } //Accuracy estimation on unseen data diff = 0.0; value = 0.0; processDiff = 0.0; for (int i = N - N / 4; i < N; ++i) { double delta = Y[i] - (U[X[i - 1], 0] + U[X[i - 2], 1] + U[X[i - 3], 2] + U[Y[i - 1], 3] + U[Y[i - 2], 4] + U[Y[i - 3], 5]); diff = delta; processDiff += Math.Abs(diff); value += Math.Abs(Y[i]); } Console.WriteLine("Accuracy (unseen) {0}\n", processDiff / value); } static void MakeLinearIdentification() { Console.WriteLine("Linear model, size {0}", nt); double[,] ATA = new double[nt, nt]; double[] ATV = new double[nt]; ATA[0, 0] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 0] += X[i - 1] * X[i - 1]; } ATA[0, 1] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 1] += X[i - 1] * X[i - 2]; } ATA[0, 2] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 2] += X[i - 1] * X[i - 3]; } ATA[0, 3] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 3] += X[i - 1] * Y[i - 1]; } ATA[0, 4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 4] += X[i - 1] * Y[i - 2]; } ATA[0, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[0, 5] += X[i - 1] * Y[i - 3]; } ATA[1, 1] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[1, 1] += X[i - 2] * X[i - 2]; } ATA[1, 2] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[1, 2] += X[i - 2] * X[i - 3]; } ATA[1, 3] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[1, 3] += X[i - 2] * Y[i - 1]; } ATA[1, 4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[1, 4] += X[i - 2] * Y[i - 2]; } ATA[1, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[1, 5] += X[i - 2] * Y[i - 3]; } ATA[2, 2] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[2, 2] += X[i - 3] * X[i - 3]; } ATA[2, 3] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[2, 3] += X[i - 3] * Y[i - 1]; } ATA[2, 4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[2, 4] += X[i - 3] * Y[i - 2]; } ATA[2, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[2, 5] += X[i - 3] * Y[i - 3]; } ATA[3, 3] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[3, 3] += Y[i - 1] * Y[i - 1]; } ATA[3, 4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[3, 4] += Y[i - 1] * Y[i - 2]; } ATA[3, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[3, 5] += Y[i - 1] * Y[i - 3]; } ATA[4, 4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[4, 4] += Y[i - 2] * Y[i - 2]; } ATA[4, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[4, 5] += Y[i - 2] * Y[i - 3]; } ATA[5, 5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATA[5, 5] += Y[i - 3] * Y[i - 3]; } ATA[1, 0] = ATA[0, 1]; ATA[2, 0] = ATA[0, 2]; ATA[3, 0] = ATA[0, 3]; ATA[4, 0] = ATA[0, 4]; ATA[5, 0] = ATA[0, 5]; ATA[2, 1] = ATA[1, 2]; ATA[3, 1] = ATA[1, 3]; ATA[4, 1] = ATA[1, 4]; ATA[5, 1] = ATA[1, 5]; ATA[3, 2] = ATA[2, 3]; ATA[4, 2] = ATA[2, 4]; ATA[5, 2] = ATA[2, 5]; ATA[4, 3] = ATA[3, 4]; ATA[5, 3] = ATA[3, 5]; ATA[5, 4] = ATA[4, 5]; ATV[0] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[0] += Y[i - 0] * X[i - 1]; } ATV[1] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[1] += Y[i - 0] * X[i - 2]; } ATV[2] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[2] += Y[i - 0] * X[i - 3]; } ATV[3] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[3] += Y[i - 0] * Y[i - 1]; } ATV[4] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[4] += Y[i - 0] * Y[i - 2]; } ATV[5] = 0.0; for (int i = nt; i < N - N / 4; ++i) { ATV[5] += Y[i - 0] * Y[i - 3]; } Cholesky ch = new Cholesky(); ch.CholeskySolution(ATA, z, ATV, nt); //Accuracy estimation on unseen data double diff = 0.0; double value = 0.0; double processDiff = 0.0; for (int i = N - N / 4; i < N; ++i) { double delta = Y[i] - (z[0] * X[i - 1] + z[1] * X[i - 2] + z[2] * X[i - 3] + z[3] * Y[i - 1] + z[4] * Y[i - 2] + z[5] * Y[i - 3]); diff = delta; processDiff += Math.Abs(diff); value += Math.Abs(Y[i]); } Console.WriteLine("Accuracy for linear system (unseen) {0}\n", processDiff / value); } static void CompareSignals() { for (int i = N - N / 4; i < N; ++i) { int linear = (int)Math.Round(z[0] * X[i - 1] + z[1] * X[i - 2] + z[2] * X[i - 3] + z[3] * Y[i - 1] + z[4] * Y[i - 2] + z[5] * Y[i - 3]); int u = (int)Math.Round(U[X[i - 1], 0] + U[X[i - 2], 1] + U[X[i - 3], 2] + U[Y[i - 1], 3] + U[Y[i - 2], 4] + U[Y[i - 3], 5]); Console.WriteLine("{0}, {1}, {2}", Y[i], linear, u); } } //-------------------------------------------------------------------- //Next block is identification of grid model with linear interpolation //-------------------------------------------------------------------- private static void MakeMap(int steps) { for (int i = 0; i < Size; ++i) { for (int j = 0; j < nt; ++j) { map[i, j] = 0; } } int step = Size / steps; if (step < 1) step = 1; for (int j = 0; j < nt; ++j) { for (int i = 0; i < Size; ++i) { if (i % step == 0) map[i, j] = 1; } if (map[Size - 1, j] == 0) map[Size - 1, j] = 1; } } private static int GetTop(int x, int j) { if (map[x, j] == 1) return x; while (true) { if (map[++x, j] == 1) return x; } } private static int GetBottom(int x, int j) { if (map[x, j] == 1) return x; while (true) { if (map[--x, j] == 1) return x; } } private static double GetLinear(int pos1, int pos2, double U1, double U2, int pos) { if (pos == pos1) return U1; if (pos == pos2) return U2; return (U2 - U1) / (double)(pos2 - pos1) * (double)(pos - pos1) + U1; } private static void MakeReducedGridInterpolation() { Console.WriteLine("Grid with linear interpolation, size {0}", map_size * nt); MakeMap(map_size); //set all zeros for (int i = 0; i < Size; ++i) { for (int j = 0; j < nt; ++j) { U[i, j] = 0.0; } } //U[X[i - 1], 0] + U[X[i - 2], 1] + U[X[i - 3], 2] + U[Y[i - 1], 3] + U[Y[i - 2], 4] + U[Y[i - 3], 5] for (int counter = 0; counter < number_of_steps; ++counter) { double avdelta = 0.0; double avoutput = 0.0; for (int i = nt - 1; i < N - N/4; ++i) { //get difference double delta = 0.0; for (int j = 0; j < 3; ++j) { int pos = (int)(X[i - j - 1]); int top = GetTop(X[i - j - 1], j); int bottom = GetBottom(X[i - j - 1], j); double u = GetLinear(top, bottom, U[top, j], U[bottom, j], pos); delta += u; } for (int j = 3; j < nt; ++j) { int pos = (int)(Y[i - j + 2]); int top = GetTop(Y[i - j + 2], j); int bottom = GetBottom(Y[i - j + 2], j); double u = GetLinear(top, bottom, U[top, j], U[bottom, j], pos); delta += u; } delta = (Y[i] - delta); avdelta += Math.Abs(delta); delta /= nt; delta *= noise_suppression; avoutput += Math.Abs(Y[i]); //update for (int j = 0; j < 3; ++j) { int pos = (int)(X[i - j - 1]); int top = GetTop(X[i - j - 1], j); int bottom = GetBottom(X[i - j - 1], j); double deltaTop = 0.0; double deltaBottom = 0.0; if (pos == top) deltaTop = delta; else if (pos == bottom) deltaBottom = delta; else { deltaTop = delta / (double)(top - bottom) * (double)(pos - bottom); deltaBottom = delta / (double)(top - bottom) * (double)(top - pos); } U[top, j] += deltaTop; U[bottom, j] += deltaBottom; } for (int j = 3; j < nt; ++j) { int pos = (int)(Y[i - j + 2]); int top = GetTop(Y[i - j + 2], j); int bottom = GetBottom(Y[i - j + 2], j); double deltaTop = 0.0; double deltaBottom = 0.0; if (pos == top) deltaTop = delta; else if (pos == bottom) deltaBottom = delta; else { deltaTop = delta / (double)(top - bottom) * (double)(pos - bottom); deltaBottom = delta / (double)(top - bottom) * (double)(top - pos); } U[top, j] += deltaTop; U[bottom, j] += deltaBottom; } } Console.WriteLine("Accuracy (self) {0}", avdelta / avoutput); } double avdelta2 = 0.0; double avoutput2 = 0.0; for (int i = N - N / 4; i < N; ++i) { //get difference double delta = 0.0; for (int j = 0; j < 3; ++j) { int pos = (int)(X[i - j - 1]); int top = GetTop(X[i - j - 1], j); int bottom = GetBottom(X[i - j - 1], j); double u = GetLinear(top, bottom, U[top, j], U[bottom, j], pos); delta += u; } for (int j = 3; j < nt; ++j) { int pos = (int)(Y[i - j + 2]); int top = GetTop(Y[i - j + 2], j); int bottom = GetBottom(Y[i - j + 2], j); double u = GetLinear(top, bottom, U[top, j], U[bottom, j], pos); delta += u; } delta = (Y[i] - delta); avdelta2 += Math.Abs(delta); avoutput2 += Math.Abs(Y[i]); } Console.WriteLine("Accuracy (unseen) {0}", avdelta2 / avoutput2); //Filling operator gap for (int j = 0; j < nt; ++j) { int pos1 = 0; for (int i = 1; i < Size; ++i) { if (map[i, j] > 0) { int pos2 = i; if (pos2 - pos1 > 1) { double u1 = U[pos1, j]; double u2 = U[pos2, j]; for (int k = pos1 + 1; k < pos2; ++k) { U[k, j] = (u2 - u1) / (double)(pos2 - pos1) * (double)(k - pos1) + u1; } } pos1 = pos2; } } } } //---------------------------------------------------- //end identification with linear interpolation in grid //---------------------------------------------------- static void Main(string[] args) { GenerateX(); GenerateY(); NormalizeSignals(); AddErrors(1); MakeGridIdentification(); MakeLinearIdentification(); //ShowSignals(); //ShowOperator(); //CompareSignals(); MakeReducedGridInterpolation(); //ShowOperator(); } } }